Log a play
Log a new play by filling in the various sections of the screen: game, location/event, campaign, players and scores, duration and turn order.
Since the screen is quite rich, each part is covered in a dedicated guide:
Saving the play
The Save button is enabled only when the minimum data is present:
- a selected game;
- at least one real player (bots don't count: a play made up of only bots can't be saved, just like having no players);
- a score for each player (except with the "ranking" type, where the order matters, and for plays marked as interrupted);
- if you selected a campaign, at least one scenario played.
Saving as a draft
If you prepared the play but haven't played it yet, you can save it as a draft with Save draft: it's saved without a timer and without scores. You only need a game and at least one real player.
A draft:
- is yours only: other participants can't see it and are not notified;
- does not count towards any statistics;
- can be reopened later to start the timer, or to add the scores and save it as a complete play. Only then are the participants notified.
Note: drafts are not available for campaign plays.
Interrupted play
If a play wasn't finished, you can tick "Mark as interrupted": in that case you only need at least one selected player to save, without entering scores.
Plays you didn't take part in
You can remove yourself from the play and log it for other players โ for example your children's plays that you didn't join.
The play is still saved (you remain its owner), but:
- it does not appear in your plays list;
- it does not count towards your statistics;
- you can find it by opening the player profile of someone involved (e.g. your child), where you can also edit or delete it.
Note: a play must have at least one real player. A play made up of only bots can't be saved or started with the timer.